World of Warcraft Epic Collection Steins
Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts
February 26, 2009
World Of Warcraft Steins:
Nothing says "heroic fantasy" like elaborate beer steins, so it's only natural that Blizzard would authorize these lavish gamerkitsch World of Warcraft steins, which come in Horde and Alliance models. Excellent for holding your Jolt cola.

World of Warcraft Epic Collection Steins
World of Warcraft Epic Collection Steins
Labels:
geek,
nerdvana,
skullzneyez,
steins,
World of Warcraft
January 09, 2008
Warcraft Player Says Give Peace A Chance:
Pacifist Warcraft player trying to hit the top without killing anything:
A college student is attempting to level two "pacifist" characters up to the top of World of Warcraft's character progression, characters he's playing without attacking anything. It's partly to try out the philosophy of pacifism in the violent virtual world, and partly to see if he can do it:

Both my priest and my rogue try not to hit anything, although there's always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won't increase their weapon skills. Neither of them will do quests where they have to kill things. In battlegrounds, my rogue will throw bombs to interrupt flag captures and stun people and may even accidentally kill players low in health or nearby critters. My priest only heals, so he is actually closer in roleplaying terms. Neither will "get around" these limits by grouping and having other players do their dirty work.In terms of bragging rights, I intend to keep my rogue's weapon skills (dagger, thrown and unarmed) at all 1s. My priest will also have all 1s, but it won't be obvious on WoW Armory that he has no offensive spells beyond the level 1 Smite all priests start with. LINK
A college student is attempting to level two "pacifist" characters up to the top of World of Warcraft's character progression, characters he's playing without attacking anything. It's partly to try out the philosophy of pacifism in the violent virtual world, and partly to see if he can do it:
Both my priest and my rogue try not to hit anything, although there's always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won't increase their weapon skills. Neither of them will do quests where they have to kill things. In battlegrounds, my rogue will throw bombs to interrupt flag captures and stun people and may even accidentally kill players low in health or nearby critters. My priest only heals, so he is actually closer in roleplaying terms. Neither will "get around" these limits by grouping and having other players do their dirty work.In terms of bragging rights, I intend to keep my rogue's weapon skills (dagger, thrown and unarmed) at all 1s. My priest will also have all 1s, but it won't be obvious on WoW Armory that he has no offensive spells beyond the level 1 Smite all priests start with. LINK
Labels:
cafepress,
role playing game,
skullzneyez,
World of Warcraft,
WoW
December 05, 2007
Geeky Xmas Ornaments:
Alice of the Wonderland blog is systematically cataloging the best of nerdy Christmas tree ornaments available online, ranging from crocheted Alien vs Predator heads to World of Warcraft Khorium Ore ornaments, to Star Wars and Super Mario figs to tiny sculpted "Cthulumas" ornaments to recycled mouses:
Part 0
Part 1,
Part 2,
Part 3
Labels:
cafepress,
cthulhu,
geek,
ornaments,
skullzneyez,
wonderland blog,
World of Warcraft,
xmas
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